| This book contains over 30  complete VHDL examples of more advanced digital circuit designs using more  complex state machines, data paths, timing requirements, and external  peripherals including external memory, PS/2 keyboard and mouse control, and  transmitting data via the UART to the memory.   These topics are covered by designing circuits that will display images  and graphics on a VGA monitor using the Digilent Nexys2, Nexys3, or Nexys4 FPGA  board.  This approach allows you to learn  and practice more advanced digital design topics visually.  This book picks up where the book Digital Design Using Digilent FPGA Boards –  VHDL / Active-HDL Edition (DDDF-VHDL) leaves off.  That book, which is available from www.digilentinc.com and www.lbebooks.com, contains over 75 VHDL  examples covering basic digital design of both combinational and sequential  circuits.  All of the examples in that  book were simulated using the Aldec Active-HDL simulator.  We will use the same simulator in this  book.  A free student version of this simulator  is available from http://www.aldec.com/Downloads/default.aspx.  The design of a VGA controller  was introduced in the DDDF-VHDL book.   However, all of the examples were limited to those that would run on  both the Nexys boards and the BASYS2 board.   This eliminated all examples that require the external RAM and external  flash memories that are available only on the Nexys2, Nexys3, and Nexys4  boards.  These external memories can  contain color data for every pixel displayed on a VGA display.  These video data can be refreshed to the VGA  monitor sixty times per second to produce real-time video displays.  Changing the contents of the video RAM will  change the video display.  This is the  method that we use in this book to plot lines and circles on a video  display.     The book contains over 30 examples  divided among five chapters.  Chapter 1  reviews the design of a VGA controller presented in DDDF-VHDL and includes new  examples to design a checkerboard, a color palette, multiple sprites, moving  sprites, and character fonts.  Chapter 2  contains six examples that use the external RAM and external flash memory.  Chapter 3 includes examples of using a PS/2  keyboard and PS/2 mouse to control images on the VGA screen.  Chapter 4 covers the design of a UART that is  used to download characters to the video screen through the serial port.  The video graphics examples in Chapter 5 include  plotting a dot, line and circle.   Many  colleagues, students and reviewers have influenced the development of this  book.  Their stimulating discussions,  probing questions, and critical comments are greatly appreciated.  Richard E. HaskellDarrin M. Hanna
 
 |